Saturday, 31 March 2012

A couple of WIP playblasts.

A cross section of the walker from below moving, all done with expressions at the moment

A Transformers rig i did at Monumental. Animatable as a Car or Robot, or inbetween. Was for a Facebook game that fell through.

Quick walker update.

Its been a VERY odd week, so I've not had much time to focus on this. Ive been working on some of the smaller details when Ive had the chance, mostly getting the boiler and bellows in and rigged up.










Thursday, 22 March 2012

Ive been a busy little bee the last few days. I started to add a bit more detail here and there, and started on working with the chassis shape a little more. I threw in a small boiler to power the thing at the back, and some of the plumbing for it.

I think the next step will be to start on the legs armatures, and the pulley system for them i think.

Here's a couple more WIP renders from lunch.




Wednesday, 21 March 2012

Started fleshing out the centre Gear's and pulley mechanism a little more from the early block out. The main gears are all hard body's still, the smaller gears, piston and pulleys are being driven by expressions linked to them. (The pulley chains are all done with some Wire deformer's and sellotape.)

The Hard body dynamics are slow as hell at this stage. Im going to look into using the new Maya 'Bullet' Dynamics soon as i get the chance. (A friend here told me it runs ALOT faster than the normal dynamics in maya.)





(My vimeo's maxed out for the week, so I'll post up some "movie magic" on Sunday.)

Saturday, 17 March 2012

Walker WIP

Here's the first-pass block of my little walker. Hes driven totally by Hard body Dynamics and a set of IK joints. There are no key frames or set driven keys on anything BUT the main axle at the moment.

To do: He needs a modelling pass now the rigs almost done. Id like to explore a steam punk, Brass and Walnut, kind of style.  Certainly a lot more delicate than whats showing up so far.

(All done from Maya 2.0 viewpoint and linked from Vimeo. Any helping tips on getting this stuff from Maya-->here and looking more sexy is REALLY welcome. I've no idea how to turn things like 'loop on' automatically for example.)

For the moment, your can right click on the videos and choose "Loop On"

Basic Skeleton and dynamics  


Block out of the full walker  


Close up of the gear system driving the cams on the legs. 

Friday, 16 March 2012

Steampunk walker.

Ive been working on some stuff inspired by Theo Jansen all week. I'll render some stuff off this weekend. Manged to get a small scale version all rigged in Maya, and done with dynamics.



Guys a Genius!
If i had more talent and time, I'd concept a nice scene of these wandering a post apocalyptic landscape, with the cockroach's and our soon to be super intelligent cat overlords.

Thursday, 15 March 2012

About time?

Exciting times. After almost 20 years in the games industry (god help me, has it been that long?!) this is my first post on my first blog. Expect some of my work on here as soon as i get some nice things collated together, that I dont feel embarrased showing.